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3ds max particle system tutorial Full series (HINDI) || Tutomator || Praveer Das ||

3ds max particle system tutorial Full series (HINDI) || Tutomator || Praveer Das ||

3ds max particle system tutorial part-2 of 3 (HINDI) || Tutomator || Praveer Das ||

3ds max particle system tutorial part-3 of 3 (HINDI) || Tutomator || Praveer Das ||

Particle systems are useful for a variety of animation tasks. Primarily, they’re employed when animating a large number of small objects using procedural methods; for instance, creating a snowstorm, a stream of water, or an explosion.

3ds Max provides two different types of particle systems: event-driven and non-event-driven. The event-driven particle system, Particle Flow, tests particle properties, and, based on the test results, sends them to different events. Each event assigns various attributes and behaviors to the particles while they’re in the event. In the non-event-driven systems, particles typically exhibit consistent properties throughout the animation.

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.[2] It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. For its modeling and animation tools, the latest version[which?] of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, new icons, and its own scripting language.[3]

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