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create realistic fire in 3ds max

FUME FX part -1of 9 complete series part -1of 9 (HINDI) || Tutomator || Praveer Das ||

FumeFX The heart of FumeFX resides within its simulation engine. This entire, quite sophisticated system is built around a very simple object called the FumeFX Grid. You can think of the FumeFX grid as a 3-dimensional representation of a volume in which the simulation of smoke and fire will take place. Whatever size volume you …

FUME FX part -1of 9 complete series part -1of 9 (HINDI) || Tutomator || Praveer Das || Read More »

FUME FX part -2 of 9 complete series (HINDI) || Tutomator || Praveer Das ||

FumeFX The heart of FumeFX resides within its simulation engine. This entire, quite sophisticated system is built around a very simple object called the FumeFX Grid. You can think of the FumeFX grid as a 3-dimensional representation of a volume in which the simulation of smoke and fire will take place. Whatever size volume you …

FUME FX part -2 of 9 complete series (HINDI) || Tutomator || Praveer Das || Read More »

FUME FX part -3 of 9 complete series (HINDI) || Tutomator || Praveer Das ||

FumeFX The heart of FumeFX resides within its simulation engine. This entire, quite sophisticated system is built around a very simple object called the FumeFX Grid. You can think of the FumeFX grid as a 3-dimensional representation of a volume in which the simulation of smoke and fire will take place. Whatever size volume you …

FUME FX part -3 of 9 complete series (HINDI) || Tutomator || Praveer Das || Read More »

FUME FX part – 4 of 9 complete series create fire (HINDI) || Tutomator || Praveer Das ||

FumeFX Source This source type can be used to convert one FumeFX into the source for another FumeFX. In order to make it work, the FumeFX chosen as a source has to be simulated throughout the used frame range and its caches must have required channels exported. To create a FumeFX Source, go to the …

FUME FX part – 4 of 9 complete series create fire (HINDI) || Tutomator || Praveer Das || Read More »

FUME FX part – 5 of 9 complete series Realtime preview fire (HINDI) || Tutomator || Praveer Das ||

Playback Playback Range Play From – This value is an output files offset. For example, if you set it to 5, the output will start playing from the 5th computed frame of the simulation (the first 4 will be skipped). Play To – This value defines output files end frame. If it is shorter than …

FUME FX part – 5 of 9 complete series Realtime preview fire (HINDI) || Tutomator || Praveer Das || Read More »

FUME FX part – 6 of 9 complete series Add fire to any object fire (HINDI) || Tutomator

Object Source The FumeFX Object Source lets the user build any geometry within their scene to be used as a component within their FumeFX simulation. In many cases, the objects selected within the Object Source gizmo are going to be the ignition source of the fire and smoke. Other times, they will be used to …

FUME FX part – 6 of 9 complete series Add fire to any object fire (HINDI) || Tutomator Read More »

FUME FX part – 8 of 9 complete series Lighting fire (HINDI) || Tutomator

Illumination Parameters Lights Use the Pick and Remove buttons to add/remove any lights you wish to use to illuminate FumeFX. Lights that are not present on this list will not illuminate FumeFX, nor will FumeFX use them to cast shadows. To select multiple lights from a scene, hold the key while clicking on your selections. …

FUME FX part – 8 of 9 complete series Lighting fire (HINDI) || Tutomator Read More »

FUME FX part – 9 of 9 complete series Rendering passes fire (HINDI) || Tutomator

Render Elements Beyond standard rendering, FumeFX also supports 3ds Max’s built-in Render Elements functionality. Note: The FusionWorks render elements are ONLY compatible with the 3ds Max scanline renderer and are not available when rendering using mental ray. There are four available Render Element options for FumeFX: FumeFX Smoke, FumeFX: Fire, FusionWorks Z Depth and FusionWorks …

FUME FX part – 9 of 9 complete series Rendering passes fire (HINDI) || Tutomator Read More »

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